Ancient Conquest: Quest for the Golden Fleece
|Genres:||Strategy / Real-Time Strategy|
|Release Date:||April 12, 1999|
|Game Modes:||Singleplayer / Multiplayer|
Ancient Conquest is an isometric and fairly primitive-looking RTS that has a special focus on naval combat. While it is similar to the Warcraft series, in truth, it doesn’t remind me all that much of anything else I’ve played. While this offering takes a somewhat different approach from other RTS titles, the basics are very simple and straightforward. The story is set in ancient times and centers on a 14 mission campaign to recover the Golden Fleece. You do this mostly through naval exploration and battles rather than standard land-based units
Merchant ships help keep you stocked with the basics, including fish and amber. They go out, collect resources and bring them back to your settlement, where they can be used to purchase ships, structures, armed crews and upgrades. There are six types of warship that offer differing abilities. For example, the Men Killer is mainly used for attacking and killing the crews on armed enemy ships, the Ship Killer is better at attacking and sinking ships, and the Bomber is most handy at attacking enemy fortresses.
Warships can be customized to include different kinds of weapons and armed crews. Weapons are built in workshops and include different types of missile weapons, including catapults with varying types of armaments, ballistas and so on. In addition to weapons, you can also add armed crews that allow you to more effectively attack enemy ships by boarding them and engaging in hand-to-hand combat. Armed crew types include archers and swordsman. You can also pick up heroes along the way. These legendary warriors each provide a specific benefit to the ship that carries them.
The biggest problem with Ancient Conquest is that’s not that heavy on real strategy (you know, the kind that involves using brain power). It’s all a pretty dull and lifeless experience. First, the combat never managed to draw me into the action or get me excited. It was pretty bland stuff due largely to the 2D graphics. There was no research tree and resource collection is efortless. After the first couple of missions, it feels like your doing the same thing over and over again. In short, it’s a pretty watered down RTS experience, if you will.
System Requirements: Pentium 90 MHz, 16 MB RAM, Win95