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Delta Force 2

Delta Force 2
Platforms: PC
Publisher: NovaLogic
Developer: NovaLogic
Genres: 3D Shooter / Tactical Shooter
Release Date: November 3, 1999
Game Modes: Singleplayer / Multiplayer

Frustrating AI and clunky gameplay ahead.

Delta Force 2 is a direct sequel but doesn’t always feel like one. In terms of new content and gameplay, there isn’t a whole lot here setting it apart from the first game. Sure, we do get a somewhat improved interface, some new enemy vehicles (tanks, choppers, freight trains, etc.), one or two extra weapons, a few gadgets and a negligible command system, but it’s essentially the same grinding experience.


The scenery is quite breathtaking at times, as one could tell from this Arctic landscape.

The single-player campaigns and 19 optional quick-missions are pretty consistent. The campaign map is divided into two separate plot-driven operations that follow a number of fictitious terrorist groups around the world. These campaign missions are still a very linear affair, with the completion of one operation having no discernible effect on how the following one is played. Locations are at least varied, ranging from sub-Saharan Africa to the arctic wastes or Russian steppes. Overall level design was kept largely intact from the previous game – the playing fields are as gigantic as they ever were thanks to NovaLogic’s patented Voxel engine, but in that vastness lies a great deal of nothingness as well. You’ll be running around lots in this game.

As part of a small team, each mission tasks you with performing operations behind enemy lines. You’ll always be deployed a considerable distance away from the target, and, despite the fact that you’re formally a part of a team, you’ll largely be left to your own devices. In most instances, friendlies will be the ones providing ‘overwatch’ as you battle your way inside enemy camps, one step at a time. Friendlies aren’t a complete liability in this regard, but their pitifully limited combat roles highlight that you wouldn’t want them anywhere near you when things get heavy. There’s an added command system, but you can imagine how incredibly basic and useless it is.

The game difficulty has been noticeably beefed up for some reason. No longer do you have the optional health bar or convenient ammo and life pick-ups. The AI, while inept as ever, are much better shots, and the masochistic map design will occasionally place them inside buildings that you must clear. It’s about here that the game goes from bad to abysmal, with enemy soldiers frequently ‘knowing’ you’re there and shooting you the second you pop around the corner, or sometimes straight through solid walls. One shot equals instant death and immediate mission failure, and you can’t save your game.

6The ingame tactical map went through a makeover and is now able to track all enemy movement anywhere around you (previously it could only track parts of the opposition). Weapons come back virtually the same, featuring the exact armory of about eight primary weapons, three sidearms and several explosive devices. The ubiquitous M4 went through a little refurbishing (it now comes with either a shotgun or M203 attachment), and you’ll probably be using the latter some 90% of the time. The most pitifully useless and laughably inept weapon is the underwater rifle. Seriously, it’s that bad.

So now that we’ve established that DF2 plays and controls badly, does it at least run well? Well… no, not really. The game supports 3D Hardware Acceleration this time around, noticeably improving framerate as a result, but it also comes packing a host of visual glitches on each and every video card I’ve tested this on, starting with the very modern and going back to a TNT2 M64. These visual glitches aren’t fatal, but they shouldn’t be there. Software is free of display issues but can only run at abhorrent framerates, and even those on the lowest resolutions. Crank the res up to 1024×768 and the game is virtually unplayable.

The first Delta Force had the advantage of novelty. This one just stinks up the room. Having cleared all that up, I believe it’s a reasonable decision to click on that sumptuous Uninstall button now.

System Requirements: Pentium 166 Mhz, 64 MB RAM, 120 MB HDD, Win95

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  1. Isuru says:

    What about TFD? I’m taking this game now. and will let you guys know if it works on Win10.. but i would love to if you guys add Delta Force – Task Force Dagger into this site! (it was my first ever FPS! and i completed it even tho it was very hard then(i was only age 10!)) 🙂

  2. josh says:

    play df land warrior dude. identical to tfd 🙂

  3. Isuru says:

    Yeah i know its identical Josh.. but still.. i can’t just forget my first ever FPS can i? 😉

  4. Edward says:

    Wow, every screen shot you have here has some sort of visual glitch. Just goes to show you how rushed out and visually broken these games where. I remember one particular graphics card and driver I managed to get this thing to work on hardware mode with 1024×768 resolution w/ turbo turned off (was sluggish and made the game seem very unoptimized). Someone should release a patch for this game.

    On other chipsets in hardware mode the buildings will show through the terrain even though they’re on the other side. Also the water will make it very nauseating because it will show up through the whole terrain rather than in the areas it’s supposed to.

    In software mode regardless of hardware it will make it look like the guy who was modelling the stuff did a lazy job because some of the polygons are missing. Also they did this weird optimization where buildings and NPCs would disappear when you are aiming at them when there is a lot of stuff on screen at one time.

    Other than that I enjoyed the game.

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