Delta Force: Black Hawk Down
|Platforms:||PC, Mac, PlayStation 2, Xbox|
|Genres:||3D Shooter / Tactical Shooter|
|Release Date:||March 24, 2003|
|Game Modes:||Singlepalyer / Multiplayer|
Redefining the roller coaster shooter.
Taking the same route of Comanche 4, Delta Force: Black Hawk Down ( BHD ) trades in any thin pretense at realism for straightforward, intense and highly scripted action. The set stage is Somalia during the ill-fated US intervention of 1995, owing more than a few stylistic touches to Ridley Scott’s epic war film with the same name (which anyone ought to see beforehand). As a Delta Force game, though, Black Hawk Down is noted for the complete overhaul it went through, especially considering the series has stayed roughly the same for the first six years of its existence.
Voxels have been scrapped entirely, and in their place is an engine that can handle both amazing terrain (complete with grass, trees and reflective water) as well as convincing urban environments (a decrepit Somali town actually looks like a town, and not just a litter of buildings sprinkled in the middle of nowhere). There’s actual purpose, surprise and a cinematic feel to each mission now. One moment you’re mowing down hordes of untrained rebels from a speeding convoy, the next you’re blowing up a bridge before an enemy group reaches it, then you hop into a helicopter and spray minigun death from above. Almost every single mission advances at this breakneck speed.
The singleplayer portion is loosely based on the exploits of a US Army Special Forces unit operating in and around Mogadishu, offering a campaign comprised of twelve chronologically tied-in missions. The scripting is a lot more rock-solid here, which is cool but also makes for poor replayability after the first run. And while the game environments do look huge, the structure of each mission is such that it allows little deviation or exploration as you go about completing objectives. Usually there’s only one path from point A to point B, and only one way of accomplishing the mission.
Good to know that Special Forces training paid off
So all well and good so far, right? Not really. The point where pretty much all NovaLogic games fail is the AI, and we can stretch that rule here as well. Sure, you probably won’t notice how bad it is when gunning down dozens of rebel fighters (most missions throw at least 100 your way), but when you’re handed your own cracksquad of Marines to babysit, things will go downhill pretty fast. They do the most suicidal things, like rushing in your line of fire and getting shot, forgetting to take cover when under heavy fire or failing to even notice rebels mere feet away.
Black Hawk Down could have been even better if it had more missions and a less flaky AI, but as far the series goes this is about as good as it’s going to get. The team behind it all obviously gave their best, and much of that talent can be found in the solid levels, graphics and non-stop arcade action.
System Requirements: Pentium III 733 Mhz, 256 MB RAM, 16 MB Video, Win98/2K/ME/XP
- Buy Game:
- Download Demo
- Official Website