Delta Force: Black Hawk Down: Team Sabre
|Platforms:||PC, PlayStation 2|
|Genres:||3D Shooter / First-Person Shooter|
|Release Date:||January 21, 2004|
|Game Modes:||Singlepalyer / Multiplayer|
Ritual tries to offer a quick fix for those fresh off Black Hawk Down’s fun but all too fleeting arcade singleplayer. Eleven new SP missions are split between a Colombian and Iranian campaign, both of which can be played in any order. Both unfortunately feature the same rigid scripting and painful team AI we’ve come to expect from Black Hawk Down (which you must have installed to begin with), but with an extra load of bugs and stupidity on top of it.
There’s naturally a good deal of stuff to go around, but most of the new material is merely cosmetic. Perhaps the biggest visual change is the Colombian jungle giving the game an entirely new look. Beyond that we get a few vehicles that seem coated in high-explosive paint (a few M4 rounds will set them off), several new weapons – the H&K G3, G36 and PSG – and various skin graphs replacing Somali rebels with drug lord mercenaries and Iranian soldiers.
The level of difficulty has seemingly been increased tenfold on some missions; saves have been slashed and enemy soldiers are omnipresent, including RPG infantry and .50 caliber mounted machinegun posts (which, unlike the AK-wielding goons, tend to kill you in one hit).
AI for both enemy and squadmates are just as harebrained, leaving you to do much of the shooting while your squad acts as cannon fodder when they’re not getting stuck in level geometry. You’ll often have to navigate through tight enclosures, face gauntlets of enemies and bypass annoying “gotcha” traps like spawning soldiers or gun emplacements. Granted, not all levels are equally hard. Many have the right set of challenge, but the pacing itself is so off that you’ll sometimes go through one mission that’s a nightmare and then get a pitifully easy follow-up.
Overall the biggest problem with Team Sabre is that it’s an arcade shooter trying to pass off as some sort of military sim, while most of the time being too buggy, unfair and just plain boring. The lack of saves mean you’ll have to play long stretches of the same mission again and again, hearing the same dialogue and remembering each enemy placement while hoping you won’t get killed yet again by a .50 cal. This quickly becomes boring, then eventually infuriating and pointless.
System Requirements: Pentium III 733 Mhz, 256 MB RAM, 16 MB Video, Win98/2K/ME/XP