|Publisher:||Red Storm Entertainment|
|Developer:||Red Storm Entertainment|
|Genres:||Strategy / Real-Time Strategy|
|Game Modes:||Singleplayer / Multiplayer|
The sci-fi premise of Dominant Species is a mortal battle between the Mindlords and the evil human invaders. The Mindlords were merrily engaged in a perpetual state of war amongst themselves, but the humans came along and caused, well, a perpetual state of war. The player takes the role of a Mindlord and attempts to repel the alien invasion.
The game features traditional RTS gameplay – build a base and harvest resources. Instead of buildings, bases consist of really big plants. This makes defense rather amusing – it is not often you see a houseplant shooting fireballs at an approaching mob of bumbling astronauts. The bases themselves usually have only a few buildings; there are no sprawling kingdoms with impenetrable defenses as found in other games. The game emphasizes efficient use of units rather than base construction, which many will find a welcome change.
In many ways, the engine will remind you of Myth or Sacrifice. You fly low over the map, ordering units to do your bidding. Dominant Species gives you more flexibility than Myth; you have full control over your perspective and can move freely in three dimensions. The highly customizable interface has lots of features that make this easy. One great option is to have the view follow a unit. This allows you to see the battle without constantly messing with the controls, which is nice as the units are fast-moving and the maps are often huge.
Graphically, the game is impressive. Enormous cliffs, rolling hills, and glittering lakes add a lot to both the aesthetic and strategic portions of the game. The only objection here is the choice of colors; dull greens and browns are common. However, the sky and water are nicely done and all of this is integrated well into a smooth, consistent world.
The Mindlord force has twenty-seven creatures, but many of these are more powerful versions of a base unit. The few types of units can be considered a boon, though, as these are all that are needed and it greatly reduces the learning curve. The early units have only melee attack abilities, but more advanced units have acid or lightning attacks, or the ability to lob devastating balls of energy. As your creatures gain experience, they level up and become more powerful.
Like most games of this genre, the artificial intelligence is a bit quirky. Some aspects of it are quite good: when attacked, units will group and defend themselves automatically. Unit pathing is decent, but occasionally a unit will get “stuck” on a building and take several seconds to realize it has to go around. The only real problem with the game is that the enemy AI sometimes misses obviously good moves. However, most of the missions are quite difficult, and it is the occasional AI mistake that makes them winnable.
System Requirements: Pentium II 233 MHz, 32 MB RAM, Win95
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