Elite Forces: Navy SEALs
|Genres:||3D Shooter / First-Person Shooter|
|Release Date:||May 15, 2002|
Here’s another budget-priced shooter from ValueSoft, a publisher generally renowned for their bargain bin products. Elite Forces: Navy SEALS will drag through generic levels where you’ll fight generic terrorists in an extremely conventional first-person shooter format. Production values match and occasionally fall behind other games from the same publisher (think the awkward but sorta passable WWII: Iwo Jima).
With the title at hand, you might expect some tactics getting thrown your way a la Rainbow Six, like leading a small team of special somethings or handling realistic weapons. While the weapons (an MP5, AK-47 or M4) are based on real-life counterparts, there’s little tactical depth to push the game beyond the basic Doom formula. All of the weapons are projectile-based, so don’t expect fancier weapons like grenades or rocket launchers. You’re simply an anonymous super-soldier with plenty of bullets and hitpoints, and the best method of reaching the next level is to shoot down every AK-wielding goon in your way.
The only merciful part of the game is that it’s short and won’t take up much space on your hard drive. The whole thing can be wrapped up in two or three hours. None of it is worth much of a damn. Where you initially start out in more exotic locales like Iraq and Serbia, the game will later pit you in dull-looking night missions that force you to use the greentastic NV goggles. Granted, the game’s LithTech-powered graphics are at least decent, but it’s not nearly enough to mask the tons of cheapo production present everywhere else.
System Requirements: 80486/33 Mhz, 4 MB RAM, DOS
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