Heroes of Might and Magic IV: The Gathering Storm
|Publisher:||The 3DO Company|
|Developer:||New World Computing|
|Genres:||Strategy / Turn-Based Strategy|
|Release Date:||September 26, 2002|
|Game Modes:||Singlepalyer / Multiplayer|
Lightweight as far as quality, Gathering Storm makes it up with more scenarios.
Heroes of Might and Magic IV: The Gathering Storm is the first expansion pack for Heroes IV, weighing in at six linked campaigns, six new heroes, four new neutral creatures and seven new building types.
You get 24 scenarios in all, a fairly nice amount, but the objective in most of them is to find an artifact or visit obelisks. Usually you have to defeat a random enemy hero so you can get the artifact and move on, with no real story elements. In all, it’s the standard Heroes IV experience, so if you’ve enjoyed some of the single scenarios in the original game then this here should keep you occupied for a few hours. The better part of the pack is that you begin with your heroes at higher levels, and hence can advance them to more advanced spells and powers faster.
The quality of the campaign is down a peg from that of the original Heroes IV campaign. For players who don’t mind a drop in quality for sheer quantity, however, The Gathering Storm has enough old school turn-based action to keep most fans of the series around.
System Requirements: Pentium 233 MHz, 64 MB RAM, Windows 95
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