Kohan: Ahriman’s Gift
|Genres:||Strategy / Real-Time Strategy|
|Release Date:||November 6, 2001|
|Game Modes:||Singleplayer / Multiplayer|
If you played Kohan: Immortal Sovereigns, then there’s little doubt that you’ll love Ahriman’s Gift. In fact, I guarantee it — because there’s really very little difference between the two games. Ahriman’s Gift is technically a stand-alone prequel to Immortal Sovereigns, but if you took a screenshot of each game and put them side by side, it’d be tough to tell the two apart. Storywise, the setting is familiar. The land was at peace. Bad guys show up and wreak havoc. Now you have to decide which side to throw in with.
It’s obvious that the folks at TimeGate are firm believers in the “bigger is better” policy, because Ahriman’s Gift features more of everything. The original had 40 unit types; Ahriman’s has 90. Among the new units are specialized elite priests specific to each race. You now have 100 spells instead of the original 60, with three new campaigns and 40 new maps. The random map generator has been improved and now includes six different climates, ranging from woodland to arctic. Basically, there’s enough Kohan in here to keep you busy for an extremely long time.
The interface, graphics, and functions of gameplay are all practically indiscernible from those in Immortal Sovereigns. Though Ahriman’s Gift is far superior to the original Kohan, it still feels like the same experience.
System Requirements: Pentium II 233 MHz, 32 MB RAM, Windows 95