Overlord

Overlord
4
Platforms: PC, Amiga
Publisher: Virgin Interactive
Developer: Rowan Software
Genres: Simulator / Flight Simulator
Release Date: 1994
Game Modes: Singleplayer

11Set during the closing stages of WW2, Overlord deals with the struggle for air supremacy in the run-up to the Normandy Landings. As an enrolled pilot in 1944, your job is to get the Germans under control before the landing on June 6. This flight sim initially lets you choose one of three aircraft – the Typhoon, Spitfire or Mustang, and take part in a variety of different missions, from escorting bombers to simple dogfights.

The graphics in Overlord are some of the best for ’94 game. Its main competitors were Pacific Strike and 1942: The Pacific Air War, and it surpasses both of them as far as raw detail. The terrain is impressively accurate. Using satellite data and old maps, the designers have recreated Northern France in superb detail. The planes themselves are also very detailed in SVGA. In short, the graphics are a solid year ahead of other 3D games.

The campaign is anything but linear. Your goal in Overlord is to clean out the invasion area, which is split into three distinct areas – Air, Defense and Transport. You can fly a mission during each day although your commander assigns these according to a pre-generated plan. You can drop the default plan and do the missions you want, however. But it’s important to approach the game in a tactical sense.

The point of it all, after all, is to pummel the Germans in preparation for D-Day. If you attack the coastal radar stations, the Germans will simply rebuilt it. Destroy a few railyards, roadways or factories, however, and you’ll put a dent in the German supply lines, which will affect their war effort within the region.


System Requirements: 80486/33 MHz, 4 MB RAM, DOS 5.0

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