Peacemaker: Protect, Search & Destroy

Peacemaker: Protect, Search & Destroy
2
Platforms: PC
Publisher: Brightstar Entertainment
Developer: Kuju Entertainment Ltd.
Genres: 3D Shooter / First-Person Shooter
Release Date: 1999
Game Modes: Singleplayer

Peacemaker, a game that is more 3D action than flight sim, takes place in the not too distant future, where terrorist attacks on Oklahoma and the Tokyo subway were only the beginning of an insane rampage. Weak economies in Eastern Europe lead to a huge black market in heavy military weapons. Soon the Multinational Peacekeeping Executive (or MPE) was formed to operate against the terrorists. You are a member of the MPE trusted to fly its most potent aircraft.

8The craft you fly can hover or move in any direction, and a radar screen and full-screen HUD warn you of enemy vehicles and aircraft. Since a simple punch of the missile launch button is usually enough to eliminate any enemy, the most effective tactic is to rapidly cycle between the launch and target selection buttons until your ammo is depleted. You also have a short ranged gun that has unlimited ammo and the peculiar feature of being able to automatically sight vertically but not horizontally. Once a target is selected the gun tracks to the correct height, but you must rotate your craft to hit the target manually.

The game has a very linear mission structure in which you must successfully complete a mission before you can progress to the next. Mission design is uninspired, with slight variations on the typical defense, escort, and assault missions. Surprisingly, some missions can be completed in less than 30 seconds. If you play the game on normal level you will probably finish all the missions in a few serious play sessions. It’s all done before it begins, and at the end of the day you might be wondering when the fun’s gonna start.


System Requirements: Pentium II 233 MHz, 64 MB RAM, Win98

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3 Comments

  1. Gerhalt says:

    Hey, admin! I wonder who’s responsible for the actual ingame snapshots? They make the game look way worse than it really does.
    First of all, Peacemaker utilizes the same game engine (called Icarus btw) used in other chopper games by Simis, UK based game development studio which originally designed said technology for their own products: Team Apache, Team Alligator. There also was a tiny team within Simis itself, called Glass Ghost. Those dudes at Glass Ghost used to make games as well. I guess it’s pretty obvious they also used Icarus for creating their products. I’m sure you know such names as M.I.A. missing in action (a chopper action game similar to, say, Nuclear Strike or Hellcopter) and Tank Racer. Those are made by Glass Ghost with the mentioned game engine.
    Secondly, although Peacemaker (and Team Apache as well) wasnt meant to be run in resolutions higher than ESVGA (800×600), anyone can force it to run in greater res by simply editting the 2nd line of apchcfgs.dat file found within the game folder. Just open said file with a plain text editor like Notepad, leave the 1st line as it is (since forcing greater values wont make the frontend become better – it remains a SVGA sized still image and wont upscale properly) and move to the 2nd one. There are 2 numbers representing the actual ingame res, that will be used once you start the mission proper. They are height & width, however do note this: the game cant correct the aspect ratio of any widescreen resolution, meaning that the image will be distorted. So if anyone wants it to run in any aspect ratio except 4:3, he’ll have to look for a fixed executable with modified FOV for proper displaying 16:9 res.
    Thirdly, Peacemaker (this time unlike its precursor Team Apache) can be easily run in HAL D3D mode. Those screenshots above were taken from the software rendered picture, which lacks bilinear filtering, transparencies, sky texture, hi-color palette and whatnot. But that doesnt mean we cant do that. We surely can! Let’s begin from creating a simple desktop shortcut, if you already have it – skip to the next step. Now we need that shortcut’s properties dialog box (highlight the shortcut with LMB and then press RMB followed by going down the context menu till the line reads “properties”), click the general tab within the window and find the line called “object” with a field next to it. Said field contains the full path to the actual executable file. Now click LMB at the very end of that line (a blinking cursor should appear), insert a single space and type “-avhpd” (without quotes). Now click the “apply” button at the bottom of the window and finally click OK. That’s it! You can try to run the game now and see the difference. No compatibility modes needed. At least I launch the game without any trouble. My description tells what exactly I did in order to make it look way better when compared to those awful pics above.

    Why, you can even remap the default controls to almost anything you want! Although it’s undocumented, the engine has its instruments for assigning most keys to various game actions. But that’s another story. I can gladly share it if anyone’s willing to know it. In the meantime I guess that’ll do for now.

    P.S. the game’s actually quite okay as far as chopper actions of that era go. Yeah I daresay that.

  2. Gerhalt says:

    The line with “height & width” in my previous post is incorrect. It should be “width & height” instead since the very 1st number represents exactly width, not height. Lapsus Calami as they say.

  3. Gerhalt says:

    I made another mistake in my 1st post. It concerns the switch to launch the game in D3D accelerated mode: that’s “aohpd” actually, not “avhpd” as I stated earlier. The “incorrect” switch belongs to M.I.A. where it’s used to run HAL mode of the game. Anyway, since Peacemaker’s actually closer to Team Apache (as well as Xenocracy, which I forgot to mention too), it uses the same command-line switches as said titles by Simis, but needs no compat.mode whatsoever, which is a good thing to speak of.

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