Project IGI: I’m Going In
|Genres:||3D Shooter / Tactical Shooter|
|Release Date:||December 15, 2000|
Huge gameplay real-estate and none of it worth a damn.
Fantastic ideas abound in computer-game design, and Project IGI held great promise with its mission-based, covert-ops first-person shooter focus, near-limitless viewing distances, and dazzling, huge outdoor vistas. Glance through the screenshots and you’d think this is the kind of game Delta Force was supposed to be.
But alas, it’s not. Once the thrill of being able to pick off an enemy from a mile away is gone, Project IGI is but a shallow, outdated shooter. The premise hardly bears mentioning: you’re on the trail of a terrorist group that may or may not possess nuclear weapons, and you work for an anti-terrorist group that sends you in to set things right. Mayhem ensues. But you don’t even get a multiplayer mode for potential longevity, which seems bizarre for a sniping-based game. Also missing is a desperately needed in-level save option, especially when you see how big the levels are. As if trapped in the worst games from console land, you must pay for mistakes by restarting the entire level.
Enemy AI is terrible. Sentries follow their appointed paths and nothing will make them vary short of directly spotting you. You can pick off one of a group of soldiers with your AK and the others will continue to walk their rounds unconcerned, stepping right over their fallen comrade’s body. And one of the most successful strategies in the game is to peek around a corner, shoot someone a couple of times, and then duck back again.
Most of the challenge of IGI, then, comes from dealing with the vast terrain, across which soldiers can spot you from big distances. Enemies can shout out an alarm and bring a train of bad guys down upon your location. To help you deal with the swarms, you’re provided with a real-time map that relays satellite information that tracks each hostile. It only shows soldiers that are outdoors, however.
There’s little to recommend IGI short of the sniping fun and the huge number of weapons, both of which wear off by the time you have to replay the same mission for the fourth time.
System Requirements: Pentium II 300 MHz, 64 MB RAM, 500 MB HDD, Win95