Street Legal Racing: Redline
|Publisher:||Activision Value Publishing|
|Genres:||Racing / Arcade Racing|
|Release Date:||July 18, 2003|
Street Legal Racing: Redline was released under the Value Publishing wing of Activision, so don’t expect high production values from this bargain bin game. For one thing, the game was obviously rushed out the door before it was done, and requires serious patching just to make it playable. This little detail alone earned most of the initial bad reviews for the game.
Once patched, Street Legal Racing offers all of the semi-realistic racing trimmings plus a few extras thrown in. Damage modelling, which is something you don’t usually see in this sort of game, has been competently implemented. Crashing visibly affects how your car looks (parts fly off) but will also hinder your performance. A nice range of customization options is available, including realistic upgrades, and the ability to tweak your car for best performance. The car building part resembles Gearhead Garage, with much more detail down to the crankshaft, camshaft and pistons.
You start off with a small amount of cash and have to buy a car, and steadily work your way up by winning races and earning cash. None of the cars have their real licensed names, but it doesn’t matter since you can tell them apart by how they look. You can spend quite a lot of time in the garage tweaking your car, going out to the test track, and repeating, or you can go for it all on the streets, up to and including racing for pink slips. Races are duels, and can be divided to two parts. Day races use on the fly generated courses for prestige, while night races are quarter mile runs for money or pink slips. The game also has police chases and a prestige ladder divided into four racing clubs.
System Requirements: Pentium III 700 MHz, 64 MB RAM, WinXP