As epic role-playing games go, The Elder Scrolls IV: Oblivion is up there with the best of them. Which means that it’s really, really long and is packed with an incredible amount of stuff to see and do, from slaying dastardly Daedra in other dimensions to prancing about picking wildflowers. Odds are that the game keeps the seriously obsessed busy for at least six months. But some people have just gotta have more. So here is a voluminous compilation of ye olde Oblivion mods. Collect them all.
The original Myst (1993) turns twenty-three in September of 2016, and for a quarter of its lifespan it enjoyed constant bestseller status. Right up there with Doom, Command & Conquer, and other countless titles that came and went, Myst offered massive crowd appeal.
It’s Halloween and what better way to celebrate it than engorging in various forms of spook-oriented entertainment. Here are twenty-five retro computer games reeking of demons, devils and other dark conjurations.
A brief look at how Doom 4 is shaping up. Much of the game has been apparently redone, and to some extent it looks like a cooler, faster, more brutal Doom 3. Check out this awesome gameplay footage from E3.
We’ve got many Blizzard games covered here – Diablo, Diablo II, StarCraft, WarCraft – all of them five-star titles. Blizzard’s track record in producing top selling and critically acclaimed games is nothing short of impressive, so let’s take a closer look at this company, its history and learn just what makes it tick.
Rare piece of gaming history here! Interactive Entertainment was a magazine published exclusively on CD, containing video and text reviews, previews and unofficial hint guides for various 90s PC games. If you have any interest in games from that period then you must give this a look!
Just when you thought that chaingun was light enough to drop and do something productive, you get something as insanely bloody and addictive and over-the-top as “Brutal Doom”, a mod seemingly ripped straight out of the lower bastions of Hell and programmed by Satan himself.
There seem to be two types of gamers out there: those that vigorously deny that graphics are important in a game, as long as gameplay is up to code, and those who go crazy over bump maps, real-time shadows and particle effects in even the most pathetic excuses for interactive entertainment.
Remember the ‘good old days’? You know, when 1 MHz CPUs and 64KB RAM load-outs set the limits of technology? Or when bizarre code wheels, plastic dongles, and weird color-coded password schemes abounded, all in the name of preventing losses through software piracy?