Total Annihilation: Battle Tactics
|Genres:||Strategy / Real-Time Strategy|
|Release Date:||July, 1998|
|Game Modes:||Singlepalyer / Multiplayer|
More! More. More?
The release of Battle Tactics now raises the Total Annihilation tally to 245 units, 175 missions, and 90 multiplayer maps on 12 worlds. In simple terms, you get a lot of stuff in there, almost too much to really care for. But if quantity is your thing, then you really can’t do any better than Total Annihilation.
This add-on is an interesting concept. Rather than offering more, it offers less in a “more” kind of way. True, there are 100 new missions, but many are short – less than ten minutes short, actually. There are longer missions, even very long ones, but the emphasis is on missions that either teach a green gamer how to play or that give veterans a quick real-time fix..
The short engagements and some of the medium-length ones are playable in a lunch break, and most are challenging and fun. Make no mistake, though; some hardcore Total Annihilation players may find the shorter fare somewhat simplistic. Nevertheless, the de-emphasis of the Construction K-Bots and the re-emphasis of the Fido’s Gauss Rifle is refreshing. Better yet, you can play what you want, when you want. The new interface allows gamers to select any mission from the pack of 100 any time they please without going through the entire campaign.
While this isn’t a Core Contingency 2, Cavedog did throw us four bones: the long-range Arm Stunner, The Core Neutron (it fries folks while leaving structures in pristine condition), and an allotment of one mobile anti-air unit for each side. The bottom line is another solid release for Cavedog. If you loved the original, but were weary of some of the epic struggles, this could be the quick-fix add-on for you.
System Requirements: Pentium 133 Mhz, 16 MB RAM, Windows 95
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