Bugs Bunny & Taz: Time Busters

As much as we’re loathed to admit it, we are not adverse to the odd platform game, and although this isn’t particularly ground-breaking, it’s perfect hangover material, thanks to the fact it’s easy on the eye, aimed at kids and is occasionally funny.

14Bugs, this time aided by an unsubtle Tasmanian Devil, must jump, climb, swim, run and fight his way through 30 levels, split across four time zones collecting gems and gears so Granny can get her time machine back in working order. Because this is aimed at kids, you’re spoon fed all the way through, but the saving grace are the cameos, everyone from Daffy and Tweety to Yosemite Sam and Elmer Fudd. The voices are pretty darn good, but it’s a shame the trademark Loony Tunes violence is toned down.

The action requires a little bit of practice (the default control scheme is especially console-minded), but after some time you’ll get a hang of the different moves offered by both characters. Some puzzles, for instance, will require you to use either Bugs or Taz to do different things. Bugs is faster, can jump higher and glide farther, and also use things like mallets and torches. Taz, on the other hand, is slower, dumber, but also stronger – use him to move heavy boxes around. You can switch between characters at any time.

Bugs Bunny & Taz: Time Busters is a great game. The areas are huge, the challenges easy to learn but quite hard to master, and there also quite a few mini-games on the side when you need a break from all of the platforming. The animations are good and graphics acceptable, rendered in the typical cartoony style that is common with these sort of games. The developers have even thrown in some original ideas, which is rare in licensed games like this.


System Requirements: Pentium 233 MHz, 32 MB RAM, Win98


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