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CyberGladiators

CyberGladiators
4
Platforms: PC
Publisher: Sierra On-Line
Developer: Dynamix
Genres: Arcade / Beat 'Em Up
Release Date: 1996
Game Modes: Singleplayer / Multiplayer

4_1CyberGladiators is a damned-near-perfect recreation of the fast action you’ll find in the arcades, with flashy characters, wild special effects, and bone-crunching blows, enhanced by a multitude of features that leave most arcade-to-PC translations in the dust. Not the least of these are the motion-captured moves, full 3D characters, 3D hardware support, and — most importantly — good controls. All of these elements begin to work their collective magic as soon you take the center stage.

You make your character selection from an odd collection of suspiciously angular characters that, on their own, aren’t anything to shout about. But almost from the first tentative moves, these fighters come alive with convincing results. Using motion-captured animations, these characters execute the kind of fluid, natural movements you’ll see in the finer kung fu flicks — and the game’s intuitive controls let you exploit this natural feeling to the fullest. Instead of the usual arcane combinations — up, down, right, left, kick, punch + jump — required to execute anything other than a basic move, CyberGladiators allows elaborate moves to be performed with a minimum of fuss.

The result is that the game’s emphasis is on action, not on the button-mashing gymnastics you’ll find in so many fighting games. And fortunately, the characters, moves, and artificial intelligence of the computer opponents are all well balanced, with none of the glaring combination advantages you’ll find in, say, FX Fighter. You won’t be able to win a bout by simply repeating the same foolproof move over and over.

5_1Still, even though the motion-captured action is crisp and believable, and the optional Rendition-accelerated 3D effects are incredible, CyberGladiators doesn’t exactly push the fighting envelope as far as it might have. The character back-stories and rivalries you find in most arcade fighters get short shrift in CyberGladiators, and there are fewer characters to choose from. Also, a few concessions to the PC’s advantages over videogame consoles — such as the ability to save games, and modem or network support for multiple players — would’ve made the tournament mode a bit more enjoyable.

In the end, though, CyberGladiators is a surprising first effort from an unlikely source, and it’s well worth a look if you’re the least bit interested in fighting games. It’s not the earth-shattering game that can finally show the consoles who’s boss, but it’s more than enough to give them a bloody nose until that day arrives.


System Requirements: 80486 66 MHz, 8 MB RAM, Win95

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