Empire Earth: The Art of Conquest

Empire Earth: The Art of Conquest
2.5
Platforms: PC
Publisher: Sierra Entertainment
Developer: Mad Doc Software
Genres: Strategy / Real-Time Strategy
Release Date: September 16, 2002
Game Modes: Singleplayer / Multiplayer

6_1

A third wheel add-on for an aging classic.

In case you missed it, Empire Earth was last 2001’s real-time hit from Stainless Steel Studios and Rick Goodman, co-designer of the original Age of Empires. It spanned 500,000 years of history, depicted 14 playable epochs, and sported hundreds of technologies, buildings, and units. The Art of Conquest offers three campaigns, the new “space” epoch, new civilizations, a few extra buildings and units, a couple dozen civ-specific attributes, and one extra Wonder.

Of the three campaigns, the much-anticipated tango with the Roman Empire is the best. The missions are well-orchestrated and run from a fictitious general’s attempts to raise an army through to the ascension of Julius Caesar. The storytelling’s decent and the larger battles get the endorphins crackling, but it ends abruptly after six missions — which is simply too soon.

The other two campaigns consist of a mediocre rehash of the Pacific campaign in World War II and a muddled glimpse into a futuristic confederation of Asiatic republics as they scramble to colonize space. The WWII campaign comes off like the tutorial scenarios, where scope is so limited that technology development is moot. Midway, Iwo Jima, and Guadalcanal are all here, sort of, but tactics generally take a backseat to meeting arbitrary objectives. The scripting throughout is overwrought and ham-fisted.

5_1The Asian/space campaign stumbles from Earth to Mars in outer space. Borrowing liberally from StarCraft, “planets” (or asteroids, or whatever) are chunks of land surrounded by “space,” which in turn is just water replaced by a black background. You get a few spaceships that follow the rock-paper-scissors formula of the naval vessels, a new death-ray howitzer, and a few bland unit upgrades, and that’s it. Carbon deposits replace trees; otherwise, it’s the same old resource grab from Empire Earth.

In an unabashed attempt to bring the series a step closer to “real-time Civilization,” the developers have added 23 civilization-specific powers: Ancient Greece gets flaming arrows, England gets exploration, Japan gets cyber-ninjas, and so on. Unfortunately, none of these abilities are used in the actual campaigns — they’re confined to multiplayer games — so you’re left to ponder what the point was. The gameplay gets marginally better in skirmish and multiplayer modes, but can’t really match the oomph of the original. It just doesn’t have enough steam.


System Requirements: Pentium II 233 MHz, 32 MB RAM, Win95

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4 Comments

  1. slimane says:

    when i start the game it says EE-AOC.exe has stopped working what do i do plz help

  2. slimane says:

    please answer me if you know how to fix it
    it says this please help me

    Problem signature:
    Problem Event Name: APPCRASH
    Application Name: EE-AOC.exe
    Application Version: 0.0.0.0
    Application Timestamp: 3d6397f8
    Fault Module Name: LOW-LEVEL ENGINE.DLL
    Fault Module Version: 0.0.0.0
    Fault Module Timestamp: 3d5d6afb
    Exception Code: 4000001f
    Exception Offset: 00001a8f
    OS Version: 6.1.7601.2.1.0.256.1
    Locale ID: 5121
    Additional Information 1: fb5a
    Additional Information 2: fb5ab33a5298bc26004f1211ea5c63d8
    Additional Information 3: 3c2a
    Additional Information 4: 3c2ad5b8be5b8fe7d45f9275f4a6b08c

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  3. Martin Kašpar says:

    I need a password please

  4. did you click here tho?

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