Flashback: The Quest for Identity
|Platforms:||PC, Mac, 3DO, Acorn, Amiga, CD-i, DC, FM Towns, Genesis, PC-98, SEGA|
|Publisher:||Strategic Simulations, Inc.|
|Genres:||Arcade / Platformer|
Rewind back to the early days of computer gaming and the bulk of action titles consisted of either 3D shooters and the old arcade platformer. Flashback from developer Delphine Software has Conrad, a young scientist extraordinaire, jump, run and shoot through 200 screens of a planet Earth invaded by aliens. There’s an actual cool story behind it, told through some unbelievably fluid animation sequences straight from the outset. If you’ve played that previous Delphine game, Another World, then you have a broad idea what to expect.
Each scene is viewed from a side angle and contains various obstacles, such as jumping or climbing puzzles, that lead to the next screen. All of these levels are rendered in beautiful detail encompassing many themes – jungle, city streets, bars, buildings, a power reactor, etc). The animation is just as sharp, and will indeed remind one of the glory days of Prince of Persia – which it undoubtedly copies in many ways. Even the controls and range of combat moves will feel similar, albeit you shoot enemies instead of going into swordfights with them.
Down points include the common pitfalls that are found with these sort of games. Switch puzzles, which require a bit of backtracking, are quite common and will get very repetitive once you have to restart a section after dying. The gameplay is also quite linear most of the time, but you do get some places – such as in Titan City – where you have to go through multiple places and complete several odd jobs in order to continue.
System Requirements: 80486/33 MHz, 4 MB RAM, DOS
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