Hexen 2 – Walkthrough

Hexen 2 is a really good fantasy action game, though getting through it isn’t always easy. No matter which character you choose, this walkthrough will guide you all the way to the second episode. By the end of it, you’ll have a general idea of how the game’s puzzles are structured and will have a better grasp of going through the other episodes.

CONTENTS


1. Blackmarsh, The Mill, and Barbican
2. King’s Court
3. The Stables
4. Facing Famine

Blackmarsh, The Mill, and Barbican


GLHexen2 2015-11-12 11-07-25-468Blackmarsh, The Mill, and Barbican

Enter the crypt behind you and find the button in the left corner (attack it for it to activate). Enter the secret passage. Hit the wall panel on the left side of the gate.

“You hear the door across the room open”

Exit the crypt. Follow the dark tunnel until you reach a dark room with a tomb. Find the panel switch, move the tomb and push the panel underneath to open the door.

Collect your second weapon in the green pasture and enter the dark cave until you reach a bridge going over a pool of water (there’s a secret door under the bridge, but ignore it for now). Enter the wizard’s lab, kill him and note the message you get when you approach his stew:

“You need the bone dust of Loric to complete the spell and create the potion of Mithril Transmutation.”

Go back to the bridge and look for the portal underneath. Strike the winch to open the door, kill the wizard and collect the Bones of Loric. Open the gate and jump into the teleporter to return the starting crypt. Time to go back to the green pasture and visit The Mill.

The Mill

Go through the narrow tunnels. When you find the Torch, go ahead and grab the Chaos Device hidden over the cave entrance. Take the right teleporter and find the mill, but notice you need the Mill Key. We need to use the mill to cruch them old bones. Jump back and take the other teleporter, and you’ll eventually make it back to where you’ve entered the area.

Blackmarsh

Go back to the wizard’s laboratory and enter Barbican.

GLHexen2 2015-11-12 11-12-57-140Barbican

It’s a linear road from here. When you find the catapult, jump and strike your weapon on it to fly over the wall (don’t forget to open the gate after you land). When you find the drawbridge, jump into the watery moat (watch out for that squid) and swim to the left (the right part of the moat is locked right now). Make your way through the underwater sewage tunnels until you find an opening into the outer perimeter of the castle.

Once you’ll find your way into the courtyard, you’ll come under attack from a crossbow sentry on the second floor, and around the corner you’ll find a big gate which requires the Castle Key. As you come back down from destroying the crossbow, notice a door that will lead to the guard’s sleeping quarters and lever controlling the drawbridge.

“You have activated the drawbridge.”

Continue a bit more and you’ll find a boiling pot and a wooden grate looking down, and also a cracked floor in a corner that leads into a room below. When you reach the broken stairs, just push one of the barrels and climb up. Kill the wizard and smash up his desk to find a switch panel leading back to the locked castle gate. Well that was pointless. Did we miss something?

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Go back to the guards’ living quarters and notice the a strange symbol next to the weapons rack, hidden behind the stacked vases. Hit it, go through and take control of the crossbow. Hit the tower enough times and you’ll eventually destroy it, revealing a teleporter.

“You destroyed the old tower!”

Next to the destroyed tower you’ll find the Mill Key. You can jump into the teleporter to reach a nearby platform with some extra items.

Blackmarsh

Go through the wizard’s lab and continue to the mill.

The Mill

Go back to the mill, open it and walk around the crusher until you receive the message:

“The bones are crushing nicely. Go outside to gather the dust.”

You now have the dust of Loric.

Blackmarsh

Hop into the wizard’s golden stew.

“You have squired the Potion of Mithril Transmutation.”

Barbican

Find the living quarters again and locate the boiling pot next to the drawbridge controls. Jump down and continue to the broken stairway room. Open the dead wizard’s balcony and jump into the moat. As you swim in the dark water, you’ll notice a golden seal to your left – bump into it and you will use the Potion of Mithril Transmutation, transforming the golden seal into wood. You can then attack it, break it and reveal the Castle Key.

Time to enter the castle.

King’s Court


GLHexen2 2015-11-12 12-34-05-265As you start, notice the giant magical barrier to your right. Go straight and you’ll find your first golem – deal enough damage and they’ll drop. There are no puzzle items in the meat shop, but it does have some useful items. Returning from the meat shop, turn right and you’ll come across the mysterious ‘Shoppe‘… On the second floor you’ll find a bed with a chest and a strange wall. Hit the wall and it will slide open.

“Only one of the Brotherhood of Hunger may approach the altar.”

As you exit the Shoppe, turn right and you’ll eventually find the tailor’s home. In his room upstairs is a locked cabinet needing the Tailor’s Key. Continuing down the road from the tailor will eventually lead you unto a platform high above the central courtyard where you’ve entered the level.

Jump back down, and when you approach the meat shop head right to find the last place of interest in this area – the Raven’s Nest (wink, wink). Brake the wooden shelves behind the counter for a teleporter leading to some goodies. Find the entrance to the Inner Courtyard.

Inner Courtyard

A lot of stuff to see here. First there’s the guillotine and a stained glass window behind it which can be broken (leading to the Forgotten Chapel). Underneath the guillotine is the prison and the teleporter leading to Famine itself… too bad you can’t face him before you’ve solved all of the puzzles. There’s the undertaker where you’ll find the passage leading underneath the guillotine tunnels, and lastly on the other end of the map is a huge room with a marvelous tapestry. When you approach this tapestry, you will get the message:

“Invisible forces are at work here. If only you could see what lies beyond the wall in front of you.”

Head to the Forgotten Chapel for now.

Forgotten Chapel

Explore the chapel until you find a tomb. Notice some odd geometry on the upper left corner.

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Push it and you’ll reveal a secret passage under the tomb. Find the body encased in webs and gib the poor sucker to spawn the Tailor’s Key. Explore until you teleport into a pool of water. Notice the submerged pressure plate – step on it and go back to the courtyard.

Inner Courtyard

Head to the tailor.

King’s Court

Find the tailor, open his cabinet, break the false wall and obtain the Disrupt Magic Scroll. Go to the central courtyard with the giant statue and the giant magical barrier. Walk into it.

Palace Entrance

It’s a pretty linear path from here. At the end of it all you’ll find a locked door, needing the Treasury Key. Damn.

King’s Court

Look around until you find the entrance to the stables.

The Stables

This place is pretty confusing, but as you start and continue on a straight path you’ll eventually find a bunch of stacked haystacks that you can climb through. A dead body will lie there and a book:

“They took the castle by storm, so many died, but I was able to bury the key by the tree and forge.”

Find the ladder leading up to the higher floors – you will be in a room with a sealed barrier (which has Famine painted on it). Use the stairs to access the wooden beams high up and make your way to a secret wooden door. Inside you will find a switch opening the sealed Famine door underneath, revealing the Shovel.

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Go back to the forge and walk around the tree until a giant hole appears. You’ve just found the Treasury Key! You will also find a locked door in this level but which requires the Stable Key. For now head back to the Palace Entrance.

Palace Entrance

Inside the treasury you will find the Amulet of Hunger.

King’s Court

Head back to the Shoppe and enter the secret passage on the second floor.

“And it is foretold that by seeking out sand, glass and grindstone, one may cross the crystal barrier and join with the Master of Hunger. Your quest begins at the fireplace by the forge.”

The Stables


Head back to the forge. Go upstairs and you will now notice a new button next to the fireplace. Smash everything inside the secret room and you’ll find the Stables Key. Head upstairs where you will find the door requiring the key. Open the door and hack the carpet for a trap door to open. Continue and you will eventually find a container with a Pile of Sand. Switch the lever and you’ll open the large metal gate. Don’t exit yet! Go to the forge and walk around until you get the following message:

“You have melted the sand!”

You now carry a Bead of Glass.

Inner Courtyard

GLHexen2 2015-11-13 09-00-46-437As you enter the level, head left (therefor opposite of the guillotine) and you’ll find an unmarked wooden building. Go inside and you’ll notice ‘something unusual about the fireplace’. Climb up carefully and you’ll find a grindstone – walk into it and you’ll spawn the Lens of Seeing behind you. Go back to the large room with the fancy table and tapestry, the one where “Invisible forces” were at work.

You will now notice the tapestry is transparent and reveals a teleporter. Walk into it and you’ll find yourself in a pool greeted by two tough golems. Walk through the magical white portal.

“You have been given the power to destroy the crystal golem”.

Facing Famine


GLHexen2 2015-11-13 09-05-57-406Find the nearby undertaker (the tombstones and crosses should tip you off). Locate the secret button and activate it. A secret passage will eventually lead to the holding cells and the teleporter to the crystal golem and Famine.

Feel free to use a Tomb of Power – just note that walking out of a level when a Tomb of Power is activated sometimes crashing the game. After defeating the crystal golem you will find another  teleporter leading to the level with Famine. There is no secret trick in defeating Famine – just great reflexes. The same goes for every major boss character in Hexen II.