State of War
|Publisher:||Crystal Interactive Software|
|Genres:||Strategy / Real-Time Strategy|
|Game Modes:||Singleplayer / Multiplayer|
State of War is a 2D real-time strategy game set on a future earth. The player takes control of the U.F.S.C. army in 22 missions, introduced by cut-scenes, set all over the world, to reclaim the lost territory captured by the Beho-Sunns and reconnect the bases to the Overmind. Missions consists of resource-based management scenarios, requiring the player to build up a base and wipe out the enemy army or capture specific buildings, but missions with a set amount of resources and no initial buildings or reinforcements. These usually require the player to escort a type of unit or to capture or destroy a building or base, sometimes with a time limit.
Like similar strategy games, credits are gathered by capturing gold mines to construct new buildings and units. There are also various tech trees, accessed through the accumulation of research points in research labs. Next to the buildings, there are offensive units, such as tanks, artillery, flamethrowing units, and a range of mechs (Kodiak, Cougar and Gatling). Defensive structures can also be set up, including turrets, futuristic cannons and anti-air defense. Through research, various air attacks are made available to bomb enemy structures, carry units around the map, or unleash a meteor storm.
The player controls a flying Advancer, the most important unit in the game. It is able to construct, repair and capture buildings. It is very weak however, so most scenarios require the player to protect it at all times while trying to capture enemy structures. Buildings can be protected against enemy Advancers with satellite protection. Unlike similar games, the player does not control the unit flow. New units are constantly produced without the interference of the player – only the unit type can be decided on.
System Requirements: Pentium II 233 MHz, 64 MB RAM, Win98
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