X-Men: Children of the Atom
|Genres:||Arcade / Beat 'em Up|
X-Men: Children of the Atom is one of a seemingly endless line of Capcom Street Fighter 2-based 2D fighters. It’s also one of the best of Capcom mid 90s coin-op offerings. If you played the Street Fighter 2 games (any of them), you know what to expect here. Instead of the usual assortment of Kung Fu oddballs, we have Marvel comic book oddballs beating each other up. For gamers who don’t like fighting games, or only like things to be 3D, the refinements in X-Men will likely be lost. But for those waiting for a topnotch 2D fighter for the PC, this is it, though given the past selection of fighters for the PC, that’s not saying much.
This is essentially a near perfect translation of the coin-op game, and it shows. The graphics could be sharper and better defined, but still look good. The sound effects are a bit muffled, but get the job done. However, playability is where it shines though. The special moves are plentiful and easy to perform, the combo system allows the player to rack up major damage if they get particularly creative and nasty, and the characters are actually kind of a nice switch from the standard martial arts fighters. Also, X-Men was the first game where even the AI has trouble spotting an invisible character, which is a nice touch.
The glaring problem with the game is that it runs in DOS. While it will use a six-button controller, you can’t use two of them. Basically what this means is that Acclaim has turned a traditionally head-to-head two player competition into a one-player game.
System Requirements: Pentium 90 MHz, 16 MB RAM, DOS
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