Arthur’s Knights: Tales of Chivalry
|Developer:||Cryo Interactive Entertainment|
|Genres:||Adventure / Point and Click|
|Release Date:||June, 2001|
Imagine you’re reading a book where every third word is missing. And on top of this, every time a person or place is re-introduced in the story, you’re forced to read the same boring descriptive text again and again. That’s pretty much the frustrating core of Arthur’s Knights, the latest adventure game from DreamCatcher. And not to spoil anything, but yeah… it’s a stinker.
The nominal plot sends you off to run errands for King Arthur as either a pious knight or a Celtic heathen. It’s all just an exercise in schlepping back and forth between the same locations to solve simple puzzles. The tedium is exacerbated by the fact that you need to be in fairly precise spots to pick up objects or talk with people. Most of the time you’re left wandering around a sparsely populated but enormous area with no clue if you’ve missed the one thing you needed to catch the following half-baked excuse of gameplay and interaction.
One bonus is that while you’re busy pulling your hair out trying to play the game, you’ll get a good chuckle from the bad acting and ludicrous accents of the locals. Fortunately, you can play sans sound and read the text onscreen so your significant other doesn’t feel compelled to attack you (or your speakers) with a steak knife.
It’s games like this that give the adventure genre a bad name. There’s never a real feeling of accomplishment for getting past a situation: it’s more like a sense of relief that you never have to do that particular bit again (unless, of course, you choose to play again as the second of the two characters!). Adventure fans, do yourself a favor — stay out of Camelot.
System Requirements: Pentium II 233 MHz, 32 MB RAM, Win95
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