Cold Zero: The Last Stand
|Genres:||Strategy / Real-Time Tactics|
|Release Date:||August 22, 2003|
|Game Modes:||Singleplayer / Multiplayer|
Cold Zero will remind you of third-person tactical strategy games like Fallout, X-Com, Jagged Alliance or Wages of War, except it doesn’t really have the shine to make it up there with the true classics. The game starts off with some promise, but poor and repetitive mission designs, boring gameplay and a wayward stealth system brings it down. Follow-up bumps in the road include a questionable AI and experience points systems.
The main story of the game will take you through 16 locations around the world (including Russia, the Middle East and Mexico) as former SWAT guy John McAffrey. John owns a detective agency that is running slow, but things get interesting after he discovers a mafia boss and ends up on the wrong side of the law. The RPG point system in Cold Zero lets you upgrade John’s stats at the end of each successful mission. These skills include things like melee combat, ranged combat or lockpicking. You can also collect gear in each mission and sell the stuff for cash.
There’s also a stealth element in Cold Zero, but it’s pretty pointless. Unlike those old Thief games, combat is pretty much the rule to completing missions, not the exception. The camera system, which doesn’t let you zoom out or in, also makes it a pain to navigate your character around the world. When a fight breaks out and you don’t have a clear view of the action, things can get very annoying.
System Requirements: Pentium II 233 MHz, 64 MB RAM, 1.7 GB HDD, Win98
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