|Genres:||Sport / Cricket|
EA Sports and cricket. Doesn’t exactly roll off the tongue now, does it? You’d be hard pressed to come up with a more unlikely pairing. Matching one of the slowest paced, most genteel sports on earth with the gaming company best known for its nitro-burning treatments of basketball and hockey would seem to be a bad combo.
And you know what? It is. Sorry to disappoint, but Cricket 96 is an undeniably poor effort. It is a second rate title in almost every way: it’s horrendously buggy, seems unfinished, features unresponsive controls, and simply doesn’t replicate the real sport in any recognizable way. Frustration sets in during the first innings and only the most patient gamer this side of Capetown will get through 50 overs more than a couple of times.
Cricket 96 is essentially the standard EA Sports formula applied to cricket. The game is arcade-oriented, meaning that you take to the pitch and control your bowlers and batsmen with a gamepad or keyboard. You can apply seam, and cut to each ball bowled, and direct batsmen to hit power strokes to any angle desired. As far as management goes, you can adjust your fielding formations, make substitutions, and select your captain, wicket keepers, and bowlers.
System Requirements: 486/33 CPU, 8 MB RAM, DOS
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