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MegaRace

MegaRace
3.5
Platforms: PC, 3DO, SEGA CD
Publisher: Software Toolworks
Developer: Cryo Interactive
Genres: Racing / Arcade Racing
Release Date: 1993
Game Modes: Singleplayer

Megarace was one of those early titles that brought multimedia glamour and technological gimmicks to an already tried and true formula, mainly that of a 3rd person perspective arcade racer. And guess what? Unlike other games Megarace actually manages to pull it off and the multimedia elements don’t detract from the game, in fact they add to it.

2The premise of MR is that you participate in a futuristic racing show which, in typical cyperpunk tradition, is violent, completely decadent and filled with satiric humor. Your host is a live action Max Headroom wanna-be by the name of Lance Boyle, who actually manages to deliver his jokes and commentaries in an amusing way. He is presented in dozens of FMV clips both before and after each race, commenting on the following courses/enemies, giving you some pretty funny (albeit completely useless) prizes.

In fact, for every thing you did in the game a small videoclip played to keep the mood up, be it from Lance, the futuristic citiscapes, ads for the show, etc. Theoretically they should become extremely annoying, but they are short enough (and impressive enough) to become bearable, and remember that at the time everyone was really into all this fmv bonanza.

The graphics in the game are extremely impressive, composed entirely of pre-rendered sprites over fmv tracks (kind of like Cyclemania). And as technically impressive as those tracks are, they are even more so from a creative design standpoint. The tracks twist, bend, loop, shoot out into tunnels, huge drops, etc. etc. The cars may all look like the same one, but the tracks sure are amazing.

An element that also deserves praise is the absolutely AMAZING techno soundtrack. True to the game’s nature, this element was also given the multimedia wow factor, and the game’s music delivers one of the most pounding and entertaining trance/techno soundtracks ever. Suffice to say that most of the time it was the music that kept me going for more in the game, as it keeps you up and about all the time.


System Requirements: 80486 66 MHz, 8 MB RAM, Win95

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