Perfect Weapon

Perfect Weapon
2.5
Platforms: PC
Publisher: ASC Games
Developer: Gray Matter
Genres: Adventure / Action Adventure
Release Date: January 27, 1996
Game Modes: Singleplayer

Perfect Weapon is the kind of game that PC owners don’t usually see. A cross between a traditional fighting game and an Alone in the Dark-style third-person adventure, it only lacks variety and an interesting story to elevate it above the average gaming fare.

7The plot concerns a guy who’s landed on a planet where the aliens just happen to practice the martial arts, and in order to leave he must kick butt in five strange worlds through ever harder fights. Yes, the premise is as lame as it sounds. As you move about the rendered environments, you find power-ups that open doors, give you extra strength, and all of the usual stuff. As you defeat an enemy, you absorb their essence, and after vanquishing enough foes, you’ll be able to advance to the next level.

A few added design feature attempt to make Perfect Weapon more than the average fighting game. Over the course of your journey, you can learn more advanced moves, over 100 in all. The different aliens all have distinctive fighting styles, and unlike most games of its ilk, you’re not just in one-on-one battles, but have to face several bad guys at once. Low points of the game include craptastic camera angles (common with these types of games) and fairly blah character animations.


System Requirements: 80486/33 MHz CPU, 4 MB RAM, DOS

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